I believe there was a small update to InDesign around the time I switched to the 16GB mini, but I still feel that the extra RAM is a large part of the extra speed and stability. Beta code issues perhaps? After seeing it with such a high refresh (on Big Sur 11.0) I was a little gutted to see it drop, but that’s the price you pay sometimes for running beta software. After upgrading that’s dropped a bit to about 30 to 50 fps. It felt like a full 50 to 60fps even on a complex design. XD scrolling was stunning until I upgraded to the Big Sur beta 11.1. As fast as the internal storage is, and it is very fast, it’s not fast enough for the GPU cores to really work at full tilt.įor some context, my M1 Mac mini with 16GB is driving 2 x 4K displays and the CC files I work with tend to be very image heavy. More importantly, the GPU cores need plenty of RAM when shifting pixels as speed. Rosetta 2 is powerful, but the code it writes is not as memory efficient as it could be. Based on this I have to assume the 2 things: Yes it was fast in some ways, but in others is was slower. The 8GB Mac mini felt really fast when using Apple’s own apps, but when using Rosetta powered apps everything started to feel just ordinary. If you use InDesign daily you’ll know what a huge difference that could make to your working day. Ungraded to a 16GB M1 Mac mini and all these issues disappeared! Honestly, InDesign feels twice as fast as my previous i5 6-core Mac mini with 16GB. InDesign struggles – poor scrolling and freezes abound. Scrolling in XD is not as smooth as it should be. You can get by with 8GB, but you will notice the following issues: I started with an 8GB M1 Mac mini and I now use an 16GB Mac mini.
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